By Kim J.L. Nevelsteen
This ebook scrutinizes pervasive video games from a technological point of view, concentrating on the sub-domain of video games that fulfill the factors that they utilize digital video game components. within the desktop video game undefined, using a video game engine to construct video games is usual, yet present online game engines don't aid pervasive video games. because the desktop online game is already wealthy with online game engines, this e-book investigates: (i) if a video game engine could be repurposed to degree pervasive video games; (ii) if good points describing a would-be pervasive video game engine could be pointed out; (iii) utilizing these positive aspects, if an structure be present in an identical ‘product line’ as an present engine and that may be prolonged to degree pervasive video games (iv) and, ultimately, if there any demanding situations and open concerns that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is performed, amassing technical info and distilling an element characteristic set that permits pervasive video games. moment, a kind of online game engine is selected as candidate within the similar product line as a would-be pervasive online game engine, aiding as a lot of the function set as attainable. The structure is prolonged to help the total characteristic set and used to level a pervasive video game known as Codename: Heroes, validating the structure, highlighting good points of specific significance and picking out any open matters. the realization of this booklet can be twofold: the ensuing function set is validated to coincide with the definition of pervasive video games and comparable paintings. And secondly, a digital international engine is chosen as candidate within the similar product line as a would-be pervasive online game engine. Codename: Heroes used to be effectively carried out, reaping the advantages of utilizing the chosen engine; improvement time used to be low, spanning quite a few months. Codename: Heroes used to be staged two times, without balance matters or down time.
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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games (SpringerBriefs in Computer Science) by Kim J.L. Nevelsteen